What This Page Covers
This page outlines the rules, expectations and guideleines for all interactions between Nations. Especially those involving conflict, alliances and war. Whether you’re settling disputes through duels, declaring open war, or building alliances, everything here is designed to keep the game fair, respectful and immersive.
OOC Agreement is Required
All forms of Nation conflict must be agreed upon Out of Character (OOC).
This includes:
- PvP skirmishes
- Raids or sabotage
- Lore driven conflict or rivalries
- Full scale war or nation collapse.
Nations must communicate wth each other before initiating conflict. There should be no surprises, forced involvement or unapproved consequences.
If a Nation wishes to involve another in a conflict without prior agreement, they must instead seek staff approval for an event or restrcuture the scanario to fir within guidelins.
Forms of Diplomacy
Nations can interact in many peaceful or tense ways, such as:
Alliances
- Formal or informal agreements between Nations
- Can be announced publicly or kept secret
- May include shared builds, resources or support in events.
Trade Agreements
- Open trade routes, shared market stalls, exclusive resource access, etc.
Political Roleplay
- Treaties, betrayals, ambassadors and negotiations
- Keep all serious escelations OOC-agreed beforehand
Rivalries and Tensions
- Banter and rivalry encouraged!
- But avoid toxic behaviour-play the character, not the player
War Guidelines
If Nations decide to go to war:
Must Have:
– OOC agreement between all involved Nation leaders and members.
– A clear reason or narrative goal for the conflict.
– Defined boundaries (e.g., allowed zones, type of PvP, time frame)
– An understanding of what can and can’t be destroyed or taken
– Staff notified if assistance is needed for event setup or moderation
Must Not:
– Involve unwilling players in PvP or sabotage
– Include griefing of claims or builds without explicit permission
Example Conflict Types
Conflict Type | Description | Reqiores OOC Approval? |
Duel | One-on-one combat to settle a dispute | Yes |
Raid | One nation attacks another’s base or members | Yes |
Political Betrayal | Turning on an ally in a public way | Yes |
Lore Argument | A heated meeting or council dispute | Optional (if non-violent) |
Nation Collapse | A nation dissolves due to internal failure | Yes (Staff advised) |
Sabotage | Explosives, traps or stealing | Yes + Clear Boundaries |
Enforcing Boundaries
If a Nation breaks the agreement (OOC or in-game), staff may:
– Revert the damage done
– Remove Nation Points
– Ban the Nation from wars
– Apply direct moderation
Remember: Conflict is only fun when all parties are involved and respected.
Tips for Great Conflict RP
- Set objectives, not just “kill everyone”
- Involve multiple roles – fighters, diplomants, spies
- Create a discord or doc to organize plans OOC
- Think cinematically, not competitively
- Let the story win, not just your sword.