All Hostile Mobs
- Targets glowing entities that are behind blocks.
- Debuffs on hostile mobs:
- Blindness reduces 66% of detection range.
- Darkness reduces 80% of detection range but it pulses.
- Nausea reduces 20% of detection range and makes ranged mobs inaccurate with aiming.
- Buffs on player:
- Invisibility reduces 75% of enemy detection range until the player attacks or takes damage.
- Crawling reduces 66% of enemy detection range.
- Sneaking reduces 50% of enemy detection range.
- Some mobs become stronger if the player has bad omen.
- Haste and mining fatigue affects attacking speed of the mobs
- Bipedal mobs will randomly sit down, during this they become neutral but they wake up with noise.
- Ranged mobs reposition after attacking.
All Passive Animals
No longer run away if the player is approaching them while sneaking.
Allay
- Can be armed with bow, crossbow, any tool and fire charges.
- Can be commanded to attack by placing a mob head on the noteblock they like.
- Creeper head = Arhropods and creepers.
- Piglin head = animals.
- Zombie head = Undead mobs.
- Skeleton head = Monsters.
- Wither skeleton head = Anything besides other Allays.
- Player head = Players besides the person who tamed the allay.
Blazes
- Shoots fireballs while strafing
- Summons the 4 fireballs above it then shoots those at the player
Cats
- Gain passive health regeneration.
- Attempts to dodge projectiles
- Can intercept certain projectiles back into item form like fireballs from fire charges.
Chickens
Flees from any entity bigger than them
Creepers
- Damaging them delays the explosion timer.
- Spews out any arrows shot into it back out when it explodes.
Drowned
- They lose their trident after throwing them. They will then swim towards the trident to try and pick it up. If they fail to pick it up in time, the player they targeted is then able to pick it up.
- The ones with fishing rods will use it to pull the player towards them.
Elder Guardians
- Announces in chat when they have been defeated.
- Has a boss bar that only shows when combat starts.
- Increased health to 150 and defense by 8.
- Lazer attack now a beam that deals continuous damage.
- Capable of dashing now and will dash more often the lower its health gets.
- Spawns seeking mines when below 30% health that drains your oxygen.
- They are immune to explosive damage.
Endermen
- Nerfed movement speed by 60%
- Teleports to the player 3 times and does a combo attack of punch, backhand slap and then kick.
Evokers
- Throws a weak fireball now and then that doesn’t set blocks ablaze.
- Nerfed movement speed by 25% when running away from players.
- They now also run away from iron golems.
Ghast
- Reduced velocity of fireballs by 25% and increased cooldown by 2 seconds.
- Improved animation of flashing white and inflating before opening its mouth to fire the fireball.
Husks
They can burrow into the sand if both they and the player is standing on sand
Illagers
- If a patrol spawns in the ocean, they will be riding in boats instead.
- They attack zombie villagers on sight.
Iron Golems
- Will become angry if the attacking mob keeps moving away.
- When angry, it gains increased speed and knockback.
Pillagers
- Attack range is now 15 blocks.
- Strafe backwards if the player gets closer.
- Switches to stone axe if the player is too close.
- Tries to break your shield if the player blocks for too long.
- They eat food while out of combat and very slowly to heal.
- Able to use modded crossbows now.
Parrots
- Teleports to the owner while they are using an elytra or very high up.
- Tries to fly along with the owner while the player is gliding.
Ravagers
- They are now minibosses and have a boss bar.
- They have a charge attack like goats and become stunned on hitting a wall.
Skeletons
- They have very bad aim but they run around instead and stop to shoot for a short bit occasionally.
- They have two modes of attacking, strafing and sniping
- With sniping, they use it in the day on the surface or in the caves. Here they stand still to shoot and then relocate to a different safe spot.
- With strafing, they shoot at the player while moving, never standing still.
- Rare chance of skeletons spawning on a skeleton horse and for baby skeletons on a chicken.
- Skeletons on a horse can use a ramming attack on you.
- Regular skeletons will convert to wither skeletons if they die to wither damage.
- Skeleton horsemen now spawn with all three variants and they don’t attack each other when friendly fired.
Snow Golems
- They now have 10 armor points while wearing the pumpkin.
- When sheared, they lose the armor but become much more accurate.
- Attack speed and range is buffed.
- If surrounded by hostile mobs, it will perform a 360 barrage that will throw snowballs at all attacking mobs.
Squids
- Ink now blinds mobs in 8 block radius.
- Glow squid instead causes surrounding mobs to glow.
- Staring at a glow squid gives night vision for 30 seconds.
Sniffers
- Can be used to find a biome when right clicking them with certain items. The will then point towards that biome.
- Acacia Sapling: Savannah
- Bamboo: Bamboo Forest
- Birch Sapling: Birch Forest
- Brown Mushroom: Swamp
- Cherry Sapling: Cherry Grove
- Dark Oak Sapling: Dark Oak Forest
- Mangrove Roots: Mangrove Swamp
- Oak Sapling: Oak Forest
- Red Mushroom: Mushroom Fields
- Red Sand: Badlands
- Sand: Desert
- Spruce Sapling: Desert
- Sunflower: Plains
Snow Golem
- They
Stray Skeletons
- They have now a jump attack where they will shoot a more accurate shot and on the way down, throw a barrage of snowballs at the player.
- If the player has bad omen, the snow balls accelerate in the air.
Vexs
- Charge attack no longer homes on you so it will miss if you dodge.
- Stops moving for a short bit after charging.
- No longer charges players closer than 4 blocks.
- Takes 3x projectile damage and snowballs deal 3 damage.
Villagers
- They eat food to heal.
- If you name a villager you have traded with, they will say in chat when they have ran out of food.
- Blacksmith villagers can heal iron golems.
- Clerics heal other villagers by splashing them with potion of healing.
- Farmers feed baby animals to get them to grow up faster.
- Shepherds occasionally shear sheep. If a hopper is beneath the sheep, that will collect the dropped wool.
Wardens
They become stunned if their sonic boom hits a bell. If the player is in the way when it hits the bell, it will deal no damage.
Withers
- Blue wither skulls home in on player.
- Regenerates health when dealing damage to anything or when it doesn’t have anything to attack.
- Becomes enraged if losing 25% health in one hit. Enraged causes 2x attack speed and shoots 4x faster but drops 2 nether stars when killed.
- No longer has projectile immunity, instead below 50% health, it takes half damage from projectiles.
- Turns blue when firing a blue skull.
- It now has 6 phases instead of 2:
- Phase 1: hovers in place and shoots skulls at you and follows if you get too far or moves away if you get too close.
- Phase 2: Gains a slanted slam attack that spawns a pool of harming and creates a creeper sized explosion at 83% health.
- Phase 3: Starts to strafe around the player and launches blue skulls and occasional slam attack at 66%.
- Phase 4: Starts hovering closer and lower to the player and is able to do a dash attack that does a trail of explosions at 50% health.
- Phase 5: Dashes twice now and blue skulls become more common at 33% health.
- Phase 6: Chains all the types of attack continuously without stopping at 17% health.
- When it dies, it shoots skulls everywhere while exploding and drops the nether star with 1000 total xp.
Wither Skeletons
- They shoot a wither skull when the player is further than 6 blocks away. The skulls have a long cooldown and very inaccurate.
- The skulls become homing if the player has bad omen.
- They have a rare chance to spawn with a bow that shoots flaming arrows.
Zombie Villager
- Zombie Fletcher spawns with a crossbow to shoot you with terrible aim.
- Zombie Clerics throws potion of harming to you or injured undead mobs.
- Zombie Fishermen reels the player in with a fishing rod.
Zombie Pigman
- If a normal piglin converts while holding a crossbow, the zombie pigman also has a crossbow.
- They no longer get angry at each other.
Other addtion is that fire charges are now throwable as a fireball.