The Worlds and Their Creators
In this universe, there are millions of unique worlds, each forged by a rare kind of being known as a Creator. Creators are born with the ability to shape matter, rules and space itself. They craft entire realities from throught alone, and they can invite Travelers – like you – to live, build, and grow within them.
Every world is different, with Creators choosing the rules that govern it. Some may be safe havens of exploration, others unforgiving battlefields.
What are Travellers?
You are a Traveller-someone who moves between worlds created by these powerful beings. Traveleers can’t create joinable worlds themselves. Most have walked across many realitites.
Once you’ve entered a world, you may choose to “spawn” in any of the worlds you’ve been allowed access to. This is how Travellers come and go-how they “log off” or “change servers”. Its not death. Its transition.
In world Messaging system
Global Messages
In this universe, global messaging between Travellers does not exist.
– You can only speak to those within hearing distance – what you say is bound by voice and proximity.
– The only exceptions are Creators or Gods, who can project messages to all Travellers in their world. These divine or creative broadcasts are rare.
If you hear a voice that speaks to all.. pay attention.
Whispers – Private Messaging between Travellers.
Travellers may send personal messages to each other, known as whispers. But doing so is not simple.
How Whispers Work
- You can only send a whisper to someone you have met before-their soul must be known to you.
- Whispers require a physical action and are never instantaneous.
- Each Traveller has a personal method of sending messages-this could be a crow, a paper plane, a wisp of flame, a fallen leaf, or anything their origin, soul or story aligns with.
- Once sent, the message travels through the world’s core, a place between places, slowly navigating to find the intended soul.
The Journey of a Whisper
- Send Pahse – You perform an action (e.g., whisper into a leaf, release a crow, sing a note) to send the message.
- From this point,it begins its travel – this usually takes 30-60 minutes in-world to reach the core.
- Search Phase – Once at the core, the message searches for the soul-signature of the person it’s meant for.
- If the target is offline, or off-world, the message pauses, waiting until their presence can be sensed again.
- Messages are not recieved immediately upon login. They resume their journey from where they left off and only continue once the person is “in reach”.
- Recieve Phase – Once the message locates the recipent, it transforms into a form that matches how they recieve messages.
- A crow sent may become a whisper in the wind, a glowing rune, a dancing flame, or even a dream fragment, depending on the recipent’s nature.
- Only then does the message reach them.
Example:
Player A sends a crow carrying a letter to PLayer B.
The crow flies into the sky and vanishes into the core.
Once PLayer B is reachable, the crow turns into a swirling breeze and delivers the message as a whisper in the air-PLayer B never sees the crow, only feels the wind and hears the words.
Whisper Limits & Consequences
- Messages are not guarenteed to arrive quickly. Delays are natural and expected – urgency requires proximity or direct contact.
- Messages may be intercepted, tampered with, or even lost, especially if intercepted in the core or manipulated by Creators, gods, or skilled travellers.
When Whispers Fail
There are times when messages cannot be sent of recieved, not becuase of distance, but because of circumstance.
Imprisonment & Magical Suppresion
A traveller who is:
– Kidnapped
– Imprisoned
– Consciously restrained
– Within a warded area
… may be unable to send or recieve Whispers.
In-lore, this happens becuase:
- Their soul-signature is dampened or cut off from the core.
- Their mind is fogged or sealed, preventing the initiation of a message
- The barriers aroudn them prevent the message from locating their presence.
Voluntary Silence
Some Travellers may choose to block Whispers temporarily (e.g., through meditation, enchantments, or trauma). This can be roleplayed as mental shutdown, spiritual hiding, or intentional seclusion.
Example: Message Interrupted
Player A is captured and locked inside a sealed, magically protected cell. Player B sends a Whisper (via crow).
- The crow flies into the core, begins to search.
- The core cannot detect Player A’s soul-signature—it’s cloaked.
- The message begins to stall.
- If Player A escapes, the message will resume its path and deliver as usual (transformed into Player A’s receive method).
If Player A dies or is permanently altered, the message may be lost forever.
How Death Works
Travellers cannot truly die.
When your physical form is destroyed, your soul is pulled back to a predetermined Safe Point (your spawn), and your body reforms. This is known as a Respawn.
But don’t be mistaken:
Dying still hurts.
- The experience is painful and often traumatic.
- When a Traveller is killed, the pain of death remains in memory—the wound, the fear, the helplessness.
- Those who kill may not face laws, but they face reputation, consequence, and potential exile.
- Some gods, champions, or Creators may even punish repeated killers.
For Travellers who truly wish to die, there are rare exceptions:
Creator’s Release: A Creator can dissolve a soul permanently—this is forbidden and almost never done.
Void Binding: Their soul may choose not to return, vanishing into the void.
Why Killing Matters
Killing isn’t just about ending a life. It’s about control.
- If you kill someone, you rob them of agency. Of choice.
- The pain doesn’t go away, even if the body resets.
- Repeated death can leave a Traveller changed—in attitude, mind, or soul.
It may scar them. Literally or figuratively.
In-universe, violence always leaves a mark.
That’s why murder is rare—and why some worlds ban PVP outright. Killing is possible, yes—but not without consequence.
What Happens When You Log Off?
When Travellers go “offline,” their essence simply slips back into the Void, the space between worlds.
- They do not die.
- Their body does not remain behind.
- Time may or may not pass for them—it depends on the world and the Traveller.
Some Creators see this as “Resting,” others call it “Phasing.” Either way, you’re not gone. You’re just… elsewhere.