Aquanaut
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A living diving suit, designed to traverse the ocean floor.
Aquabatics — While in water, you fall slower, and can break blocks and see normally. (Dolphin's grace and Conduit Power empower your movement speed.)
Dredge Line [Primary] — While in water, you can fire a grappling hook to pull yourself to blocks or entities.
Deep Diver — You can climb up surfaces by using kelp as a ladder.
Heavy Metal — You don't need to breathe underwater, but you're too heavy to swim, and sink to the bottom.
Pressurized — You move slower. (The effects of Depth Strider can overcome this in water.)
Arcane — Your essence is threaded with Etherion's magic-brilliant, unstable and impossible to cage. You are an Arcane Hybrid and thus are weak to weapons bearing the Unravel enchantment, crafted to tear through enchantments and the souls bound to them.
Tags: aquatic, arcane
Arachnid
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Often seen lurking in caves, Arachnids are natural-born hunters with large appetites, but have trouble seeing in the sunlight.
Octadic — You have 8 hearts of max health.
Climbing — While crouching, climb up walls and safely slide down them without taking fall damage. Break speed is unaffected while climbing.
onstrous Appetite — You are immune to the toxins in the Hunger and Poison effects. Rotten Flesh has increased saturation, and Spider Eyes give you temporary Night Vision.
Bloodsucker — Killing mobs with melee attacks will fill some of your hunger.
Carnivore — You require meat to survive-fruits and vegetables just won't cut it.
Wall-Jumping [Primary] — Jump off of walls while climbing.
Strong Legs — Crouching on impact reduces most of your fall damage.
Master of Webs+ [Recipe] — You can sense all non-arthropods in nearby cobwebs, attack through them unless sneaking, and can climb webs without needing to sneak. Craft cobwebs using 5 string!
Arthropod — Spawned from Sylvara's more unsettling creations or shaped by Grugu2019laahk in the shadows, you are an Arthropod Hybrid. Weapons bearing the Bane of Arthropod enchantment were forged to cull your kind, born of fear and necessity.
Tags: arthropod, carnivore
Avian
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Evolved from flightless birds, Avians have a great advantage in not only movement, but in their attack speed and mining speed as well.
Tailwind — You are a little bit quicker on foot than others.
Lightweight — Attack and block break speeds are increased, but damage dealt is decreased.
Flap [Jump] — A small flap of your wings gives you a weak double-jump in the air.
Featherweight+ [Jump] — Holding jump allows you to float downwards, and crouching before landing will negate all fall damage.
Wet Feathers — Your feathers get matted together after being in water/rain, limiting your movement speed until you dry out.
Like Air — Modifiers to your walking speed also apply while you're airborne.
Vegetarian — Meat makes you sick-you thrive on fruits, grains and greens.
Frugivore [Right Click] — You can eat seeds, though they aren't too filling.
Fresh Air — When sleeping, your bed needs to be at an altitude of at least 86 blocks, so you can breathe fresh air.
Oviparous — Whenever you wake up in the morning, you will lay an egg.
Beast — You carry the primal spark-wild and untamed, a child of Sylvarau2019s fury or Ersarau2019s ancient instincts. As a Beastly Hybrid, you are weak to weapons bearing the Butcher enchantment, forged to bring down fang, claw, and roar.
Tags: beast
Axolotling
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Axolotlings are an ancient aquatic race with many similarities with the axolotl. They once formed great civilizations which helped landborne creatures navigate the sea.
Bucket Sized — Your small body allows you to exhaust slower, but only have 8 hearts. You are also smaller than the average human, allowing you to get into smaller spaces.
Rejuvenate [Primary] — You have the power to heal yourself and nearby creatures while submerged.
Piscivore — You can only stomach fish-land food feels foreign to you.
Little Companion — Other players can pick you up with a water bucket! Crouch to be released.
Watery Enchanter — Killing creatures while submerged restores health and air and removes mining fatigue to the nearest player.
False Demise — You can fake your death to escape danger. Every 20 minutes when you would die, you play dead instead. You become temporarily vulnerable, but regenerate back some health.
Ocean's Defender — The turtle helmet is as protective on you as netherite! You deal double damage against drowneds and guardians.
Wet Eyes — Your wet eyes can see a lot better in water.
Aqua Affinity — You may break blocks underwater as others do on land.
Gills — You can breathe underwater, but not on land.
Fins — Your underwater speed is increased.
Like Water — When underwater, you do not sink to the ground unless you want to.
Aquatic — You carry the legacy of Azuris, the god of water-fluid, elusive and strong beneath the surface. You are an Aquatic Hybrid and thus are weak to weapons enchanted with Impaling. Originally crafted to pierce the tides and strike down sea-born creatures.
Tags: aquatic, piscivore
Bee
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A flying insect that pollinates the world, spreading flowers and honey all around.
Stinger — When you punch someone with your fist, you poison them for a few seconds.
Flower Power — When near multiple flowers, you gain regeneration.
Queen Bee — When you collect honey, the bees won't try to attack you
Friendly Gatherer — The bees recognize you as one of their own, and will not attack when taking from the beehives.
Small Bug — You have 2 less hearts of health than humans.
Bee Wings [Primary] — You can use your tiny bee wings to descend slower as an ability.
Hive Dweller — You can phase through beehives.
Vegetarian — Meat makes you sick-youthrive on fruits, grains and greens.
Arthropod — Spawned from Sylvara's more unsettling creations or shaped by Grugu2019laahk in the shadows, you are an Arthropod Hybrid. Weapons bearing the Bane of Arthropod enchantment were forged to cull your kind, born of fear and necessity.
Tags: arthropod, vegetarian
Blazeborn
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Late Descendants of the Blaze, the Blazeborn are naturally immune to the perils of the nether.
Fiery Blows — All attacks are fire-based.
Fire immunity — You are immune to all types of fire damage.
Hot Footed — You can move, swim and see better when in lava.
Hover [Jump] — Holding jump allows you to float, hovering is also exhausting and drains faster in the overworld.
Hot Blooded — Due to your hot body, venoms burn up, making you immune to poison and hunger status effects.
Hydrophobia — You receive damage over time while in contact with water.
Arcane — Your essence is threaded with Aetherion's magic-brilliant, unstable and impossible to cage. You are an Arcane Hybrid and thus are weak to weapons bearing teh Unravel enchantment, crafted to tear through enchantments and the souls bound to them.
Slow Faller — Your falling speed is slower, partially reducing your fall damage.
Omnivore — Your stomach handles it all-from berries to beef, you can eat anything edible.
Tags: arcane, omnivore
Dwarfling
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A subspecies of humans that are incredibly small. They utilize their size to hide from enemies and navigate small spaces.
Climbing [Primary] — You are able to climb up any kind of wall, not just ladders.
Dwarven gift — You start your journey with an iron pickaxe and a stack of torches.
Nimble — Due to your small and manoeuvrable size, you take reduced fall damage and no bonus damage from dripstone.
Miner — You have yearned for the mines. And get excited when low in the ground. This excitement gives you speed. Both in moving and mining.
Omnivore — Your stomach handles it all-from berries to beef, you can eat anything edible.
Cave vision — Your eyes have been slightly adjusted to see better in the dark.
Pint Sized — You are half the size of a normal person. You have 5 less hearts, 0.5 more attack speed. 0.5 less attack range, and 1 less build range.
Agoraphobia — Large, open places freak you out. If you have more than 20 air blocks above you, you will be weaker and slower.
Humanoid — You are a humanoid, and thus take more damage from the Rebel enchant.
Tags: humanoid, omnivore
Elytrian
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Often found flying in the sky, Elytrians get uncomfortable without enough space above their head.
Winged — You have Elytra wings without needing to equip any.
Launch [Primary] — While flying, a mighty flap of your wings launches you forward.
Float — Crouching while flying slows your downward momentum, but your hunger exhausts more quickly. Does not negate fall damage.
Aerial Combatant — Melee attacks deal an extra 3 damage when flying
Need for Mobility — Your form demands agility and freedom, armour heavier than iron restricts your movement and cannot be worn.
Forger [Recipe] — A trade secret passed down through the generations, you can craft chainmail armor.
Claustrophobic+ — Being under low ceilings for too long will cause you to panic, weakening your attack, speed, and eyesight.
Brittle Bones — You take more damage from falling and flying into blocks.
Humanoid — You are a Humanoid Hybrid, shaped in the image of the First travelers. Weapons bearing the Rebel enchantment were made to turn against those who defied the divine path and chose their own.
Omnivore — Your stomach handles it all-from berries to beef, you can eat anything edible.
Tags: flight, humanoid, omnivore
Enderian
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Born as children of the Ender Dragon, Enderians are capable of teleporting but are vulnerable to water.
Teleportation [Primary] — Whenever you want, you may throw an ender pearl which deals no damage, allowing you to teleport.
Hydrophobia — You receive damage over time while in contact with water.
Scared of Gourds — You are afraid of pumpkins. For a good reason.
Slender Body — You can reach blocks and entities further away.
Otherworldly — You are an Outerworldly Hybrid- your essence shaped beyond the veil. Auroris watches you with suspicion, Etherion with fascination. Weapons bearing the Voidrender enchantment were forged to anchor beings like you back to the mortal plane.
Ender Height — As a descendant of the Endermen, you are slightly taller than a normal player.
Fairy
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Creatures of the forest. While they can fly, they are also very weak.
Fairy wings [Primary] — You have little wings to fly, flight is very exhausting though.
Lightweight — You can't wear armor above 12 armor points.
Fairy crops — Standing on a crop will periodically bone meal it.
Fairy magic [Secondary] — Use your healing magic to heal 3 hearts of the entity you're looking at, taking 2 hearts from you.
Small creature — You are 1 block tall, have 4 less hearts, and cant even jump a block.
Vegetarian — Meat makes you sick-you thrive on fruits, grains and greens.
Weak arms — Unless under the strength effect, mining speed is greatly reduced.
Arcane — Your essence is threaded with Aetherion's magic-brilliant, unstable and impossible to cage. You are an Arcane Hybrid and thus are weak to weapons bearing the Unravel enchantment, crafted to tear through enchantments and the souls bound to them.
Tags: arcane, flight, vegetarian
Feline
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These milkaholic creatures always land safely on their feet, and scare away creepers with their cat-like appearance.
Weak Arms+ — Unless affected by Strength or Haste, mining speed is greatly decreased when breaking natural stone adjacent to 3 more of itself.
Sharp Claws — Your claws provide a benefit in disarmed fights. Remember to keep them sharp though. You can use logs, wool, or carpet to resharpen your claws. (Your claws are as effective as a stone sword.)
Milk-Lover — Drinking milk gives you Haste for 2 minutes.
Strong Ankles+ — Your walking jump height is 2 blocks high, but is normal when sneaking or sprinting.
Seventh Sense [Primary] — You are able to sense prey in a short distance. (You inflict Glowing to specific entities in a radius of 16 blocks for 10 seconds.)
Acrobatics — You never take fall damage, no matter from which height you fall.
Velvet Paws — Your footsteps don't cause any vibrations which could otherwise be picked up by nearby lifeforms.
Nocturnal — You can see better in the dark.
Cat-Like Appearance — Creepers are scared of you and will only explode if you attack them first.
Nine Lives — You have 1 less heart of health than humans.
Beast — You carry the primal spark-wild and untamed, a child of Nature's fury or Earth's ancient instincts. As a Beastly Hybrid, you are weak to weapons bearing the Butcher enchantment, forged to bring down fang, claw and roar.
Natural Hunter — Feline's stomachs have adapted to smaller prey, thus being able to gain more nutrients out of them.
Smaller Frame — Your body is slightly smaller and quicker.
Carnivore — You require meat to survive-fruits and vegetables just won't cut it.
Tags: beast, carnivore
Floran
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A species of plant people that obtain their nutrients from the sun and gain strength from water.
Green Thumb [Primary] — You can grow plants at the cost of hunger.
Absorbing — You gain strength when exposed to water.
Flammable — You take twice as much damage from fire.
Fungifloral — You are a Fungifloral Hybrid-born of bloom, blight or something deeper. Sylvara seeded your vibrant petals, Azuris nurtured your growth or Grug wove the sculk into your roots. Weapons bearing the Herbicide enchantment were designed to cut down what thrives in decay, light or shadow.
Poisonous — There is a 15% chance your opponent gets inflicted with Poison I for 5 seconds when you attack.
Thorns — You are covered in thorns, enemies hitting you get dealt half a heart of damage.
Fertile Diet — As a plant, your food consists only of the soil plants grow from.
Fox
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Sly and cunning, foxes are timid animals who enjoy eating berries, and stealing items.
Timid Creature — Your speed increases when you are around more than 3 other players.
Better Berries — Berries taste extra delicious to you!
Careful Gatherer — Sweet Berry Bushes don't hurt you at all.
Item Collector — You have a larger item pickup radius.
Small Fox — You have 2 less hearts of health than humans.
Beast — You carry the primal spark-wild and untamed, a child of Sylvarau2019s fury or Ersarau2019s ancient instincts. As a Beastly Hybrid, you are weak to weapons bearing the Butcher enchantment, forged to bring down fang, claw, and roar.
Omnivore — Your stomach handles it all-from berries to beef, you can eat anything edible.
Tags: beast, omnivore
Giant
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Towering behemoths of raw strength, Giants are the last remnants of an ancient race, their sheer size and power making them formidable warriors. Though capable of shaking the earth with their blows, their immense bulk slows them down and demands great sustenance to sustain.
Bonebreaker Grip — Landing a critical hit grabs the enemy, locking them in place for 1 second. If you land another hit within this window, it deals 1 extra heart of true damage.
Frenzy [Active] — Activating this makes your next three melee hits within 5 seconds swing 50% faster. If all three land, the last hit applies Weakness I to the enemy for 5 seconds.
Large Hands — Your giant fists and strength allow you to break blocks faster.
Iron Grip — Your unarmed attacks disable shields for 1 second, preventing turtling strategies. Cooldown between shield breaks: 1 second.
Big Genes — Your kind are known to easily traverse mountains on a whim. (+300% Size/+100% Base Health/+20% Damage/-30% attack speed.)
Weight of Power — Your movement is heavily hindered due to your large frame: You cannot sprint for longer than 5 seconds without a brief stamina loss. (-25% movement speed for as long as your meter is full.)
Big Glutes — Your large body is unable to wear restrictive armour, and your natural constitution makes up for it. (Diamond and lower allowed.)
Hunger Lust — Due to your massive size you need more nutrition than a human. (Added exhaustion while moving.)
Exhaustion Factor — When below 10 hearts, you attack 50% slower, making it harder to fight in prolonged battles.
Humanoid — You are a Humanoid Hybrid, shaped in the image of the First travelers. Weapons bearing the Rebel enchantment were made to turn against those who defied the divine path and chose their own.
Omnivore — Your stomach handles it all-from berries to beef, you can eat anything edible.
Can't Swim — As a Giant you have difficulty floating in water.
Tags: humanoid, omnivore
Glow
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Despite their extreme fear of the dark, the Glow originated deep underground in the lush caves, and have taken to lighting up their surroundings like in the glowing caves their kin once called home
Glowlight [Primary] — To keep it from getting too dark, you can summon Glowlights to brighten the area. It requires a little energy, so they will disappear after about 15 seconds.
Afraid of the Dark — You have a pretty extreme fear of the dark. The energy used up from being scared will exhaust you and prevent you from naturally regenerating.
Bushy — You can pass easily through leaf blocks, due to the plant-like make-up of your body. Plants can also only get so tall. Toggle with [Secondary] to interact with leaves normally | -16% Height
Roots — Your roots easily take to certain blocks such as moss and lichen. Attaching yourself to them will boost your regeneration. You still need light to regenerate, but you may be able to gain the occasional heart from it even in the dark.
Glow Berry Love — Glow berries are extremely tasty to you and a much better snack for you than most. Your fear of the dark has also given you the bright idea of attaching them to sticks to make torches.
Fungifloral — You are a Fungifloral Hybrid-born of bloom, blight or something deeper. Sylvara seeded your vibrant petals, Azuris nurtured your growth, or the Grug'laahk wove the sculk into your roots. Weapons bearing the Herbicide enchantment were designed to cut down what thrives in decay, light or shadow.
Tags: fungifloral
Guardian
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Guardians are known for protecting their Monuments and the treasured sponges within. Some are known for evolving into Elder Guardians.
Guardian Spikes — Spikes that have a chance to damage attackers!
Guardian Neutrality — Your fellow guardians are neutral towards you! Elder guardians are quite territorial though and will still attack on sight.
Prismarine Skin — Your skin is made of prismarine, and you get natural armor from it.
Surface Weakness — You are weakened while on land.
Slippery — While on land, everything feels slippery.
Gills — You can breathe underwater, but not on land.
Wet Eyes [Primary] — Your vision underwater is perfect.
Aqua Affinity — You may break blocks underwater as others on land.
Fins — Your underwater speed is increased.
Like Water — When underwater, you do not sink to the ground unless you want to.
Piscivore — You can only stomach fish-land food feels foreign to you.
Aquatic — You carry the legacy of Azuris, the god of water-fluid, elusive and strong beneath the surface. You are an Aquatic Hybrid and thus are weak to weapons enchanted with Impaling.
Tags: aquatic, piscivore
Human
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A regular human. Your ordinary Minecraft experience awaits.
Humanoid — You are a Humanoid Hybrid, shaped in the image of the First travelers. Weapons bearing the Rebel enchantment were made to turn against those who defied the divine path and chose their own.
Omnivore — Your stomach handles it all-from berries to beef, you can eat anything edible.
Tags: humanoid, omnivore
Imp
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Infernal little mischief makers.
Flap them wings [Space] — By pressing the jump key, you can flap your wings to gain height. Gains more height depending on how much you are facing up.
Winged — You have leathery little wings.
Beady Lil Eyes — You eyes adjust to the dark pretty quickly
Feel the Burn — You can light enemies on fire with your tiny hands.
Need for Mobility — Your form demands agility and freedom, armour heavier than iron restricts your movement and cannot be worn.
Fragile — You are smaller and more fragile therefor you have 7 hearts.
Hyperactive — The urge to ruin someones night courses through your veins causing you to not be able to sleep.
Not Today Fire! — Ouch! Fire can hurt, but you adjust quickly. *You take fire damage on contact, but no on fire damage.
Fast Metabolism — Fast Metabolism - Causing all that mischief makes you become hungry.
Hydrophobia — Water hurts you on contact.
Beast — You carry the primal spark-wild and untamed, a child of Nature's fury or Earth's ancient instincts. As a Beastly Hyrbid, you are weak to weapons bearing the Butcher enchantment, forged to bring down fang, claw and roar.
Carnivore — You require meat to survive-fruits and vegetables just won't cut it.
Tags: beast, carnivore
Living Doll
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An animated doll, which can sew itself back together.
Cotton Guard — Your unique body renders you immune to most environmental damage.
Synthetic Stomach — You need less food, and cannot starve to death but you are able to eat any edible food.
Patchwork Body [Primary while holding wool/string] — Your body doesn't heal naturally. Instead, you can heal your wounds by consuming wool and string.
Melting Point — You take double damage from fire.
Arcane — Your essence is threaded with Aetherion's magic-brilliant, unstable and impossible to cage. You are an Arcane Hybrid and thus are weak to weapons bearing the Unravel enchantment, crafted to tear through enchantments and the souls bound to them.
Soft Body — You have one less heart of health.
Tags: arcane
Merling
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While these waterborne creatures are powerful in the ocean, they struggle to breathe on the land without help.
Gills — You can breathe underwater, but not on land.
Fins — Your underwater speed is increased.
Hydrodynamic — Deal double damage while swimming.
Wet Eyes+ — You can see well under the water.
Like Water — When underwater, you do not sink to the ground unless you want to.
Wet Hands [Recipe] — You can craft Crying Obsidian.
Absorbing Skin — Due to its mystical properties, standing on Crying Obsidian regenerates your air meter and applies Water Breathing for a short time.
Aquatic — You carry the legacy of Azuriz, the god of water-fluid, elusive and strong beneath the surface. You are an Aquatic Hybrid and thus are weak to weapons enchanted with Impaling. Originally crafted to pierce the tides and strike down sea-born creatures.
Aqua Affinity — You may break blocks underwater as others do on land.
Piscivore — You can only stomach fish-land food feels foreign to you.
Tags: aquatic, piscivore
Moltere
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Hotheaded tricksters, Molteres are fire salamanders who love to bask in heat.
Heated Vessel — You store heat when you're near heat sources. You can have up to 700 heat stored. You can also eat fire charges, blaze rods, and propelpearls to restore heat.
Blast jumper [Primary] — You can consume 100 heat to blast jump. This can be done midair.
Swell — Your body size and speed is directly proportional to the amount of heat stored up.
Flameproof Scales — Your scales cannot be set on fire. However, you still can get hurt with direct contact.
Hydrophobia — You receive damage over time while in contact with water.
Frail — You have a light frame, causing you to have two less hearts than normal.
Beast — You carry the primal spark-wild and untamed, a child of Nature's fury or Earth's ancient instincts. As a Beastly Hyrbid, you are weak to weapons bearing the Butcher enchantment, forged to bring down fang, claw and roar.
Omnivore — Your stomach handles it all-from berries to beef, you can eat anything edible.
Tags: beast, omnivore
Overgolem
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Overgrolems are created by nature itself, and work together with the natural order.
Camouflage — You can move freely through foliage, and become invisible while inside of it.
Nature's Gift — Logs yield 6 planks, instead of 4.
Careful — You're immune to thorny plants.
Natura Arcana — Your tools and armor slowly mend over time.
Vegetarian — Meat makes you sick-you thrive on fruits, grains and greens.
Light Frame — You have two less hearts of health.
Arcane — Your essence is threaded with Aetherion's magic-brilliant, unstable and impossible to cage. You are an Arcane Hybrid and thus are weak to weapons bearing the Unravel enchantment, crafted to tear through enchantments and the souls bound to them.
Tags: arcane, vegetarian
Penguin
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Coming from the frosty biomes, these birds have sacrificed their ability to fly in order to survive in the cold.
Stamina — Stamina is a resource with a maximum of 50. Stamina can be drained by sprinting (-5 per 60 ticks) or by using certain powers. Stamina can be regained over time by standing still (+2 per 80 ticks.)
Slippery Slope — When sprinting, you will slide on your stomach. (Note: to prevent swimming in lava, you will be unable to slide if on fire.)
Non Sequitur [Primary] — Boost forwards. Drains 10 Stamina. 20 second cooldown.
False Analogy — You can hold your breath underwater for longer despite your lack of gills.
Aquadynamic — You swim much faster than the average person and can see perfectly through water.
Generice Ice Pun [Secondary] — When you have a full health bar, you can lose 4 hunger points to regain 10 Stamina.
Ran Out of Fallacies — You have ice physics applied for every block.
Unwieldy — The way your hands are formed provide no way of holding a shield upright.
Insatiable — You exhaust faster
Unlympian Athlete — You exhaust even faster while sprinting.
Piscivore — You can only stomach fish-land food feels foreign to you.
Beast — You carry the primal spark-wild and untamed, a child of Nature's fury or Earth's ancient instincts. As a Beastly Hyrbid, you are weak to weapons bearing the Butcher enchantment, forged to bring down fang, claw and roar.
Logical Fallacy — You only have 7 hearts as opposed to 10.
Tags: beast, piscivore
Phantom
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As half-human and half-phantom beings, these creatures can switch between a Phantom and a normal form.
Phantom Form [Primary] — You can switch between human and phantom form at will, but only while you are saturated enough to sprint.
Translucent — Your skin is translucent.
Phasing — While phantomized, you can walk through solid material, except Obsidian.
Invisibility — While phantomized, you are invisible.
Photoallergic — You begin to burn in daylight if you are not invisible.
Fast Metabolism — Being phantomized causes you to become hungry.
Fragile — You have 3 less hearts of health than humans.
Tags: humanoid
Piglin
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Natives of the Nether, Piglins are very fond of gold and are experts at utilizing it.
Long Jump [Jump] — Being used to travelling the nether, you can jump across gaps with ease by crouching and jumping at the same time.
Scavenger [Right click] — You're able to give players scraps and loot that you've found on your travels (Right clicking with a gold ingot you can get piglin bartering loot).
Piglin Tactics — You are all too familiar with your kind's tactics, causing you to take less damage from their attacks, though the brutes axes are unfamiliar to you, and you still take normal damage from them.
Crossbow Master — You deal 75% more damage with crossbows.
Guide's Freebies — Your pickup range is doubled due to your experience looting the overworld tourists that have died trying to adventure into the Nether without your guidance.
All That Glitters — Golden tools deal extra damage and golden armor has additional protection. Golden equipment lasts much longer.
Carnivore — You require meat to survive-fruits and vegetables just won't cut it.
Humanoid — You are a Humanoid Hybrid, shaped in the image of the First travelers. Weapons bearing the Rebel enchantment were made to turn against those who defied the divine path and chose their own.
Flabby — You have 2 less hearts of health than humans.
Accustomed to Travelling — Because of your Nether origins, if you go to a temperate or cold biome in the overworld you gain slowness and weakness after a while. You cannot zombify like other piglins due to your exposure to overworld travellers and thus building up an immunity to the sickness.
Unknown Equipment — You do not know how to use shields correctly and so, cannot block with them.
Soul Spooked — You are afraid of soul fire, becoming weak when near it.
Tags: carnivore, humanoid
Raccoon
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A humanoid raccoon, gifted with the intelligence and cunning of real raccoons.
Sea Serpent
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Fearsome inhabitants of the sea. Having been the end of many a good ship.
Sea King [Primary] — You have a toggleable conduit power aura while underwater.
Undersea Evolution — You have evolved to deal 3 extra damage while underwater, with a 20% bonus swim speed. When submerged in water you charge a shield, when charged the shield will take 1 hit regardless of damage or source.
Gills — You can breath underwater, but not on land.
Sea Accilmation — You mine blocks underwater as you would on land, and see better too!
Like Water — When underwater, you do not sink to the ground unless you want to.
Coiling Leap [Primary] — As a serpent of the sea, you have a coil-like body similar to your land-slithering cousins, giving you the ability to leap once every 10 seconds no matter where you are. But while in the desert and nether the cooldown increases to 20 seconds.
Leviathan's Vitality — You naturally have 4 extra hearts, and 5 extra armor points. When under y-level 20 and underwater you gain regeneration.
Shipwrekcing Might — You are naturally 4 blocks tall and two blocks wide, giving you the size needed to capsize ships and plunder their riches.
Piscivore — You can only stomach fish-land food feels foreign to you.
Oceanic Appetite — You lose hunger much faster due to your increased size and metabolism to match.
Aquatic — You carry the legacy of Azuriz, the god of water-fluid, elusive and strong beneath the surface. You are an Aquatic Hybrid and thus are weak to weapons enchanted with Impaling. Originally crafted to pierce the tides and strike down sea-born creatures.
Unfamiliar Terrain — When on land above water, all blocks act like ice, except gravel and sand.
Tags: aquatic, piscivore
Shriekling
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Shrieklings are an ancient species that harness the Wardens Powers, and are only known of from rumors and myths.
Sonic Blast [Primary] — Send out a Sonic Blast which passes through walls and deals a fair amount of damage. Hitting a mob will make them glow for a while and give you a temporary speed boost.
Specialized — You can mine blocks faster when underground.
Echolocate — Your main method of sensing threats is by focusing and sneaking, listening out for signs of danger.
Sculk Maneuver — You can swim through any sculk block with ease.
Food? — You can't eat food, good thing you don't need to.
Life Steal — You don't naturally regenerate health. So one way to receive health is by killing mobs and stealing theirs!
Friends — Your wounds will also get healed when standing Sculk Sensors.
Pacify Wardens [Secondary] — You are able to pacify any nearby wardens but use the time wisely as it will take you a while before you can pacify new wardens.
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Cave Vision — Due to being so used to dark caves you have permanent night vision and are immune to the darkness effect!
Day Weakness — The bright rays of the sun make you feel weak.
Sleepless — You can't sleep. You wish you couldu2026
Unwieldy — The way your hands are formed provide no way of holding a shield upright.
Sculk Body — Your body is composed of sculk, making it a lot more easy to get damaged.
Familiar — Sculk sensors will not detect vibrations from you.
Mini Warden — You are a block and a half tall!
Fungifloral — You are a Fungifloral Hybrid-born of bloom, blight or something deeper. Nature seeded your vibrant petals, Azuris nurtured your growth or Grug wove the sculk into your roots. Weapons bearing the Herbicide enchantment were designed to cut down what thrives in decay, light or shadow.
Tags: fungifloral, sleepless
Shulk
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Utilizing their shell in both combat and storage, Shulks tend to be much more weighty than other origins.
Sturdy Shell — Crouching closes your shell, reducing the amount of damage and knockback you receive, but limits your movement speed. Tanking hits with your shell closed causes you to exhaust.
Clammy — Because of your misshapen hands, you can't use shields, and projectile weapons are much less effective.
Hard-Hitter — Your attack power is stronger, but your attack speed is slower.
Hoarder+ [Primary] — Open up extra inventory space by pressing your Primary key. These items are not kept after death, but rather the first five items in your hotbar will instead.
Strong Arms — You are strong enough to break natural stones without using a pickaxe.
Outerworldly — You are an Outerwordly Hybrid-your essence shaped beyonf the veil. Skies watches you with suspicion, Mystic with fascination. Weapons bearing the Voidrender enchantment were forged to anchor beings liek you back to the mortal plane.
Overworld Weakness — The lack of strength you are to from the End has weakened you, you have 4 less hearts than a human.
Omnivore — Your stomach handles it all-from berries to beef, you can eat anything edible.
Siren
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These beautiful singers have led many a sailor to their demise
Siren Song [Secondary] — Press secondary to enter singing mode, while in singing mode you can not attack or break blocks, but you can sing a song with the attack and use keys. Performing a song will have different effects based on the order of keys used, for example L-L-L is screech, dealing damage and knocking enemies back.
Gills — You can breathe underwater, but not on land.
One with the Waves [Primary] — You have adapted to live in the water, you can swim faster, mine faster, and see better underwater.
Like Water — When underwater, you do not sink to the ground unless you want to.
Water Attuned — Water is what gives you your strength, being away from it will leave you weakened.
Tailed — Due to your tail you can't wear leggings or boots.
Fragile — You have 3 less hearts of health than humans.
Carnivore — You require meat to survive-fruits and vegetables just won't cut it.
Tags: aquatic, carnivore
Slime
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Green blobs of Jello, that bounce all around!
Bouncy — All blocks act like slime blocks.
Split Ability [Primary] — Turn your food points into a small slime to defend you!
Small Weakness — When at less than 2 hearts, you deal almost no damage, but your attacks have stronger knockback!
Acrobatics — You never take fall damage, no matter from which height you fall.
Dyeable [Right click] — You can click with dye to change the tint of yourself.
Malleable — You can phase through slime blocks while crouching!
Arcane — Your essence is threaded with Aetherion's magic-brilliant, unstable and impossible to cage. You are an Arcane Hybrid and thus are weak to weapons bearing teh Unravel enchantment, crafted to tear through enchantments and the souls bound to them.
Omnivore — Your stomach handles it all-from berries to beef, you can eat anything edible.
Tags: arcane, omnivore
Snowy Owl
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Skimming just over and into the snow, this predatory bird hunts in the cold.
Snowsprint — You gather speed as you walk across snow and icy terrain. You don't slip on ice.
White Powder — You are immune to freezing damage, and entering powder snow will send you flying in the direction you are looking.
Featherflake — You fall gently upon the ground, like a snowflake, although your fall isn't slowed.
Rabbit Season — Food with rabbit is 3x as effective for you, but foods without rabbit are a third less effective.
Snow Smuggler — You can fill buckets with powder snow.
Hiding in Hide — Your armor points are reduced by half, unless wearing leather armor. Leather armor is also far more defensive upon your body.
Fragile Feathers — All damage deals an additional heart to you.
Beast — You carry the primal spark-wild and untamed, a child of Nature's fury or Earth's ancient instincts. As a Beastly Hyrbid, you are weak to weapons bearing the Butcher enchantment, forged to bring down fang, claw and roar.
Carnivore — You require meat to survive-fruits and vegetables just won't cut it.
Tags: beast, carnivore
Soul
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A ghost of their old self, the Soul passes through blocks as it haunts the world.
Fragile — You have 3 less hearts of health than humans
Phasing [Primary] — When toggled, you can pass through most solid material and fire with ease. Crouching increases your downward phasing speed. While falling, sneak to phase through blocks without taking fall damage, but you will keep your downwards momentum.
Incorporeal — Attack damage dealt is reduced when Phasing.
Undead — You are an Undead Hybrid-caught between life and death, an affront to Nature's balance and Earth's quiet rest. Depths may call you kin, but most gods turn away. Weapons bearing the Smite enchantment were created to lay your kind to rest, permanently.
Unholy — You will burn in the sunlight, unless phasing.
Translucent — You are partially transparent, but are nearly invisible when phasing.
Ghostly — You glide along the ground when you walk.
Tags: undead
Vampire
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Creatures of the night, they feast off the blood of their prey.
Vampirism — You cannot heal normally, instead suck blood from your enemies to heal yourself. Excess blood goes to the blood meter.
Photoallergic — Being in daylight causes you to burn.
Nocturnal — You can slightly see in the dark when not in water.
Illager Ally — Illagers like you and villagers don't like you.
Shadow Dash [Primary] — Use 20 blood from the blood meter to dash forward and become invisible. While invisible your attacks inflict wither and deal 1.2x damage.
Bat Form [Secondary] — Transform into a bat, costing 2 blood per second. In bat form, you can fly and do not burn in the sun, but only have 2 hearts and cannot use tools or weapons.
Quick Heal [Tertiary] — Use 25 blood from the blood meter to heal 10 health.
Undead — You are an Undead Hybrid-caught between life and death, an affront to Nature's balance and Earth's quiet rest. Depths may call you kin, but most gods turn away. Weapons bearing the Smite enchantment were created to lay your kind to rest, permanently.
Tags: undead
Vinewraith
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Named for their shy and elusive nature, the Vinewraiths of the jungle can use their natural magics to bolster and heal those who they find welcome within their territories or debilitate those who are not.
Vine Tether [Shift+Click] — Shift clicking a player or mob launches a vine, tethering them to you. Tethered targets cannot move more than 5 blocks away from the Vinewraith, and can be pulled by them. Knockback resistance will lessen the pulling effect. Up to two leashes can exist at a time, lasting 10 seconds with a 20 second cooldown.
Discord [Primary] — Sprout thorns from your vines, impaling targets and afflicting them with slowness 3 and weakness 1 for 5 seconds. Additionally targets affected by Discord who attack the Vinewraith are damaged.
Harmony [Secondary] — Use the healing properties of your sap to bolster tethered targets, granting regeneration 2 and adsorption for 5 seconds. Additionally the Vinewraith can heal targets affected by harmony for a small amount by hitting them.
Natural Alignment [Tertiary] — You can phase through wood, leaves, and dirt at cost of hunger.
Waterlogged — While in water, you absorb water which makes you harder to pierce but also slows you down a lot.
Overgrown — You are 3 blocks tall, and have 1 block extra reach.
Natural Convergence — Vinewraith becomes strengthened and faster while within their home jungle, while being slowed and weaker in the nether.
Tree Felling — You take 20% more damage from axes.
Resonant Materials — Vinewraith cannot wear armour with higher protection values than diamond, although equipping prometheum armor will grant a small buff (regen 1).
Wooden Body — Vinewraiths take double damage from fire, and do not naturally extinguish.
Energy Expenditure — Active tethers tire you, afflicting you with weakness 1 while active.
Fungifloral — You are a Fungifloral Hybrid-born of bloom, blight or something deeper. Nature seeded your vibrant petals, Azuris nurtured your growth or Grug wove the sculk into your roots. Weapons bearing the Herbicide enchantment were designed to cut down what thrives in decay, light or shadow.
Tags: fungifloral
Voidling
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Being closer in roots to the void, you are more deeply affected by the endermen weaknesses and strengths.
Ender Allies — Endermen will not hurt you unless you attack them first.
Quick Reflexes — Just like any enderman, an arrow can't hit you as you immediately teleport away from any incoming arrows.
Ender Foes — You take extra damage from endermites, additionally, when teleporting you have a chance to spawn an endermite
Stretched Proportions — With being used to the end, you have never seen a need to be as short as the overworlders. So you are 3 blocks tall with an extended reach.
Toggle the Sparkles [Secondary] — Use the secondary key to activate or deactivate the sparkles.
Pumpkin Phobia — You are more vulnerable to pumpkins. Those wearing pumpkins are invisible to you and being near pumpkins leaves you helpless.
Silky Hands — Just like an enderman, you can pick up and move blocks with your bare hands.
Teleportation [Primary] — Teleport to any block you are looking at, but this ability needs to charge up while not moving and the longer you charge it up, the further you will teleport up to 45 blocks away.
Hydrophobia — Touching water hurts you but you still have the ability to instinctively teleport away when you touch water. Water protection is half as effective at delaying when the water would hurt you.
Otherworldly — You are an Outerworldly hybrid and thus are weak to weapons which have the Voidrender Enchant.
Omnivore — Your stomach handles it all-from berries to beef, you can eat anything edible.
Wired
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With highly unstable circuitry, Wired creatures are pretty likely to short circuit and shock someone else in the process.
Oxidized — You oxidize over time. Above 75% you are slower but provided extra armor, but below 75% you are a better conductor of electricity, making you faster. Reverse oxidizing with honeycomb, copper ingots, or [Secondary] with an axe in hand. Oxidize faster with raw copper.
Lightning Rod — The antenna permanently fixed to your head makes you more likely to be struck by lightning in a storm. Once every 12 minutes, lightning damage can fully heal and unoxidize you, as well as give you speed.
Short Circuit — Being struck tends to jumble your circuitry, occasionally shocking attackers. If you're too oxidized you won't conduct enough electricity for it to work though.
System Overload [Primary] — Intentionally produce too much electricity to release it and shock anyone nearby. Losing that electricity may speed up your oxidization process though. Only works when not oxidized above 75%.
Exposed Wiring — Water will begin badly damaging your wiring, and the electricity may also shock others in the water with you.
Smaller Of Golems — Unlike the iron variety of golems, you are smaller than Humans and much less durable, with only 7 hearts of health.
The Allure Of Buttons — If any buttons have been within a close radius of you for too long and you have not pressed any, your systems will alert you to press it.
Arcane — Your essence is threaded with Aetherion's magic-brilliant, unstable and impossible to cage. You are an Arcane Hybrid and thus are weak to weapons bearing teh Unravel enchantment, crafted to tear through enchantments and the souls bound to them.
Tags: arcane
Wolf
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Strong and Fast, Wolves are creatures that have strength in numbers.
Wolf Body — You have 2 less hearts of health than humans.
Night Stalker — During the night, you get Faster, Stronger and Healthier.
Alpha Wolf — Wolves you tame are stronger!
Howl [Primary] — You can use your active ability to howl, and give speed and strength to nearby wolves and yourself.
Wolf Pack — When you are near at least 4 wolves, you gain speed and attack damage.
Wolf Tamer — You start your journey with a Doggy Talents starter pack.
Carnivore — You require meat to survive-fruits and vegetables just won't cut it.
Beast — You carry the primal spark-wild and untamed, a child of Nature's fury or Earth's ancient instincts. As a Beastly Hyrbid, you are weak to weapons bearing the Butcher enchantment, forged to bring down fang, claw and roar.
Tags: beast, carnivore
Wyverian
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A descendant from the powerful dragon called the Wyvern.
Hotblooded — You're immune to poison.
Winged — You have a large pair of feathered wings!
Need for Mobility — You can not wear any heavy armor (armor with protection values higher than iron.)
Stick the Landing — Your wings catch the brunt of your landings. You are 75% resistant to fall damage.
Gift of Flight [Primary] — You can use your large wings to flap every few seconds!
Nocturnal — You have night vision allowing you to see in the dark.
Poisonous — Your claws inflict poison onto your attackers. (Inflict Poison for 4 seconds with your fists.)
Carnivore — You require meat to survive-fruits and vegetables just won't cut it.
Heavy Wings — Your wings get heavier when they're wet, causing you to get weakness and slowness in water.
Height — Similar to most other dragons, you are taller than most. However, your feathered body is less durable. You have -2 hearts.
Ridable — Other players can ride you.
Beast — You carry the primal spark-wild and untamed, a child of Nature's fury or Earth's ancient instincts. As a Beastly Hyrbid, you are weak to weapons bearing the Butcher enchantment, forged to bring down fang, claw and roar.
Weak arms — Because you are a descendant of Wyverns, you have weaker arms. You cannot hold a shield or wield a bow. (This includes crossbows.)
Tags: beast, carnivore